Devlog 1: Rewarding Experiences


Making a game isn't easy, especially when you have so many other things going on in your life. Work, family, social time, chores at home, making sure the cat's fed... I often end up with only a few hours a week to work on it. 

Which is why it's so great to see that work pay off. I've started getting art in from the artist, and I nearly cried the first time I saw the official busts in-game. They looked so good, and matched the color scheme in a way I'd only imagined. I was so excited, that I wanted to work even harder to have it out at my goal release date! 

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